First commit
This commit is contained in:
commit
b4c871a212
123
main.py
Normal file
123
main.py
Normal file
@ -0,0 +1,123 @@
|
||||
import os
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
# from PIL import Image
|
||||
import threading
|
||||
# import exifread
|
||||
|
||||
# Chemin du dossier contenant les photos
|
||||
PHOTO_FOLDER = "C:/Users/archa/OneDrive/Pictures/test"
|
||||
# Temps affichage photos (1000 = 1 seconde)
|
||||
TIMER = 5000
|
||||
|
||||
|
||||
# Liste des fichiers dans le dossier
|
||||
def get_photo_files():
|
||||
return [os.path.join(PHOTO_FOLDER, f) for f in os.listdir(PHOTO_FOLDER) if
|
||||
os.path.isfile(os.path.join(PHOTO_FOLDER, f))]
|
||||
|
||||
|
||||
photo_files = get_photo_files()
|
||||
|
||||
# Initialisation de Pygame
|
||||
pygame.init()
|
||||
|
||||
# Récupération de la résolution de l'écran
|
||||
info = pygame.display.Info()
|
||||
max_width = info.current_w
|
||||
max_height = info.current_h
|
||||
|
||||
# Création de la fenêtre
|
||||
screen = pygame.display.set_mode((max_width, max_height), FULLSCREEN)
|
||||
|
||||
# Initialisation de la variable fullscreen
|
||||
fullscreen = False
|
||||
|
||||
# Boucle principale
|
||||
running = True
|
||||
photo_index = 0
|
||||
clock = pygame.time.Clock()
|
||||
auto_change = True
|
||||
auto_change_timer = 0
|
||||
pause = False # Initialisation de la variable pause
|
||||
|
||||
|
||||
# Chargement des photos
|
||||
def load_photos():
|
||||
global photo_files
|
||||
global photo_index
|
||||
while True:
|
||||
if not auto_change:
|
||||
continue
|
||||
next_index = (photo_index + 1) % len(photo_files)
|
||||
pygame.image.load(photo_files[next_index])
|
||||
pygame.time.wait(10)
|
||||
|
||||
|
||||
threading.Thread(target=load_photos, daemon=True).start()
|
||||
|
||||
# Création du logo de pause
|
||||
pause_logo = pygame.image.load("pause_logo.png")
|
||||
pause_logo_rect = pause_logo.get_rect(center=screen.get_rect().center)
|
||||
play_logo = pygame.image.load("play_logo.png")
|
||||
play_logo_rect = play_logo.get_rect(center=screen.get_rect().center)
|
||||
|
||||
while running:
|
||||
# Gestion des événements
|
||||
for event in pygame.event.get():
|
||||
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
|
||||
running = False
|
||||
elif event.type == KEYDOWN and event.key == K_SPACE:
|
||||
auto_change = not auto_change
|
||||
if not auto_change:
|
||||
screen.blit(pause_logo, pause_logo_rect)
|
||||
pygame.display.flip()
|
||||
else:
|
||||
screen.blit(play_logo, play_logo_rect)
|
||||
pygame.display.flip()
|
||||
elif event.type == KEYDOWN and event.key == K_LEFT:
|
||||
photo_index = (photo_index - 1) % len(photo_files)
|
||||
elif event.type == KEYDOWN and event.key == K_RIGHT:
|
||||
photo_index = (photo_index + 1) % len(photo_files)
|
||||
elif event.type == KEYDOWN and event.key == K_f:
|
||||
fullscreen = not fullscreen
|
||||
if fullscreen:
|
||||
screen = pygame.display.set_mode((0, 0), FULLSCREEN)
|
||||
else:
|
||||
screen = pygame.display.set_mode((800, 600), RESIZABLE)
|
||||
elif event.type == KEYDOWN and event.key == K_r:
|
||||
photo_files = get_photo_files()
|
||||
photo_index = 0
|
||||
|
||||
# Changement automatique de photo
|
||||
if auto_change:
|
||||
if pygame.time.get_ticks() - auto_change_timer > TIMER:
|
||||
photo_index = (photo_index + 1) % len(photo_files)
|
||||
auto_change_timer = pygame.time.get_ticks()
|
||||
|
||||
# Affichage de la photo courante
|
||||
photo = pygame.image.load(photo_files[photo_index])
|
||||
photo_rect = photo.get_rect()
|
||||
|
||||
# Calcul de l'échelle nécessaire pour adapter la photo à la fenêtre
|
||||
scale = min(float(screen.get_width()) / photo_rect.width, float(screen.get_height()) / photo_rect.height)
|
||||
|
||||
# Redimensionnement de la photo en conservant son rapport d'aspect
|
||||
new_width = int(photo_rect.width * scale)
|
||||
new_height = int(photo_rect.height * scale)
|
||||
photo = pygame.transform.smoothscale(photo, (new_width, new_height))
|
||||
|
||||
# Positionnement de la photo au centre de la fenêtre
|
||||
photo_rect = photo.get_rect(center=screen.get_rect().center)
|
||||
|
||||
# Affichage de la photo
|
||||
screen.fill((0, 0, 0))
|
||||
screen.blit(photo, photo_rect)
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
# Attente avant de passer à la photo suivante
|
||||
# clock.tick(60) # 60 images par seconde
|
||||
|
||||
# Fermeture de Pygame
|
||||
pygame.quit()
|
BIN
pause_logo.png
Normal file
BIN
pause_logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 127 KiB |
BIN
play_logo.png
Normal file
BIN
play_logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
Loading…
x
Reference in New Issue
Block a user